Learning Rites
Apr 8, 2022 8:21:04 GMT -6
Post by Admin on Apr 8, 2022 8:21:04 GMT -6
Learning a rite/ritual will pretty much be by the book, a combination of Rp with the required elder as well as proper dice rolls. For the purpose of this game Garou of higher rank than the player can also teach a ritual/rite that another player is trying to learn.
The tribal elders who teach rites were themselves taught by their elders, who were taught by their elders, and so on back through the ages. In order to gain the knowledge (and tacit permission) to perform a rite, a young werewolf must approach an elder who possesses such
knowledge. In the vast majority of cases, the elder will request payment (in the form of talens) from the young whelp in question. The number of talens required varies with the amount of teaching needed (level of the rite) and the elder’s opinion of the cub (based on comparative
rank and roleplaying). Elders will often allow the young Garou to do a favor instead of (or in addition to) donating talens. Such favors may range from providing the elder with fresh rabbit meat and caviar for three full moons to tracking down a minor enemy of the elder’s and tearing
out his throat. The favor asked is normally proportionate to the power and importance of the rite.
Learning a rite is an extended action. A Garou must have a Rituals Knowledge at least equal to the level of the rite she wishes to learn; a character with Rituals 3 cannot master a Level Four rite. She must also spend time with the elder who knows the rite — at least one week per level of the rite she wishes to learn (three days for minor rites). The player must roll Intelligence + Rituals (difficulty of 10 minus Intelligence.) The number of successes required is
equal to the level of the rite. The student may make one roll per period of teaching (one week for a Level One rite, three weeks for a Level Three rite, etc.). If the student
fails a roll, she must spend a Willpower point to continue her studies. If she botches a roll, the elders decide that she is not yet ready to learn the knowledge she seeks. The
character must wait at least three turnings of the moon, or until she has more life experience, to try again.
The tribal elders who teach rites were themselves taught by their elders, who were taught by their elders, and so on back through the ages. In order to gain the knowledge (and tacit permission) to perform a rite, a young werewolf must approach an elder who possesses such
knowledge. In the vast majority of cases, the elder will request payment (in the form of talens) from the young whelp in question. The number of talens required varies with the amount of teaching needed (level of the rite) and the elder’s opinion of the cub (based on comparative
rank and roleplaying). Elders will often allow the young Garou to do a favor instead of (or in addition to) donating talens. Such favors may range from providing the elder with fresh rabbit meat and caviar for three full moons to tracking down a minor enemy of the elder’s and tearing
out his throat. The favor asked is normally proportionate to the power and importance of the rite.
Learning a rite is an extended action. A Garou must have a Rituals Knowledge at least equal to the level of the rite she wishes to learn; a character with Rituals 3 cannot master a Level Four rite. She must also spend time with the elder who knows the rite — at least one week per level of the rite she wishes to learn (three days for minor rites). The player must roll Intelligence + Rituals (difficulty of 10 minus Intelligence.) The number of successes required is
equal to the level of the rite. The student may make one roll per period of teaching (one week for a Level One rite, three weeks for a Level Three rite, etc.). If the student
fails a roll, she must spend a Willpower point to continue her studies. If she botches a roll, the elders decide that she is not yet ready to learn the knowledge she seeks. The
character must wait at least three turnings of the moon, or until she has more life experience, to try again.