What does it mean to be in a pack?
Apr 8, 2022 7:43:30 GMT -6
Post by Admin on Apr 8, 2022 7:43:30 GMT -6
The strength of the wolf is the pack. One wolf can be strong, but he can help bring down a creature 10 times his own weight by working with brothers and sisters. Werewolves are no different. Packs are the smallest social unit and the very foundation of Garou society. Septs may be conquered and tribes may argue, but a pack works together despite all adversity. Werewolves from tribes that are bitter rivals may be closer than blood kin when they have run in a pack long enough. ( P 54 20th Anniversary book)
This being said, pack can form when and as they will. Again, as this is a forum game, people will join, some as groups, pairs and some as singles. This isn't a tabletop game were it is a 'set' group of people coming into play as a group. There is no pressure to 'pack up' right away. I would rather people take time to make sure they as "players' can get along.
The rest of this thread is additional information from the 20th anniversary book and others on how Pack dynamics work, the types of packs that form and other information that will hopefully be helpful to players.
Packs range in size from two to 10 werewolves. Preferably each of the five auspices has a representative, but necessity may demand otherwise. Frequently a pack is simply made up of whatever young Garou have been recently gathered, regardless of auspice. Some packs are
composed entirely of one tribe; others are more cosmopolitan. Some break apart among Rank lines, and some even go Ronin.
Each pack also shares a common purpose. The purpose may be a simple declaration (“hunt down the enemies of our sept”), an ambitious crusade (“Recover the lore of the White Howlers from the dens of the Black Spiral Dancers”) or an esoteric agenda (“Travel to the East and share knowledge with other supernatural creatures”). The pack may, of course, decide to take on many other types of tasks along the way, but its unity often comes from dedication to one purpose.
Some packs focus on a particular strength, bringing together werewolves with similar or complementary talents. A pack can take on a wide range of adventures, but it excels at its specialty. One may be dedicated to monkeywrenching, sabotaging businesses that work with the
servants of the Wyrm. Another may be obsessed with the spirit world, traveling continually deeper and deeper into mystic realms. A third may be intensely political, traveling among a handful of septs and becoming embroiled in intrigue and espionage. A pack can take on almost any
adversity, but elders learn quickly what they do best. (P54 Anniversary book)
This being said, pack can form when and as they will. Again, as this is a forum game, people will join, some as groups, pairs and some as singles. This isn't a tabletop game were it is a 'set' group of people coming into play as a group. There is no pressure to 'pack up' right away. I would rather people take time to make sure they as "players' can get along.
The rest of this thread is additional information from the 20th anniversary book and others on how Pack dynamics work, the types of packs that form and other information that will hopefully be helpful to players.
Packs range in size from two to 10 werewolves. Preferably each of the five auspices has a representative, but necessity may demand otherwise. Frequently a pack is simply made up of whatever young Garou have been recently gathered, regardless of auspice. Some packs are
composed entirely of one tribe; others are more cosmopolitan. Some break apart among Rank lines, and some even go Ronin.
Each pack also shares a common purpose. The purpose may be a simple declaration (“hunt down the enemies of our sept”), an ambitious crusade (“Recover the lore of the White Howlers from the dens of the Black Spiral Dancers”) or an esoteric agenda (“Travel to the East and share knowledge with other supernatural creatures”). The pack may, of course, decide to take on many other types of tasks along the way, but its unity often comes from dedication to one purpose.
Some packs focus on a particular strength, bringing together werewolves with similar or complementary talents. A pack can take on a wide range of adventures, but it excels at its specialty. One may be dedicated to monkeywrenching, sabotaging businesses that work with the
servants of the Wyrm. Another may be obsessed with the spirit world, traveling continually deeper and deeper into mystic realms. A third may be intensely political, traveling among a handful of septs and becoming embroiled in intrigue and espionage. A pack can take on almost any
adversity, but elders learn quickly what they do best. (P54 Anniversary book)