Telepathy
Jan 26, 2021 15:38:14 GMT -6
Post by Admin on Jan 26, 2021 15:38:14 GMT -6
Telepathy is divided into three categories: Telepathic Sensing, Telepathic Projection and Telepathic control. Each one build on the previous, and as such you must purchase the previous one, and have at least two levels in the previous before buying the next category. I.E telepathic Sensing rank two -> Telepathic Projection rank 2 ->Telepathic Control.
In simplest form, Telepathy is the ability to read minds. The telepath must be able to sense the target to read the target’s mind. The power is rarely so simple as reading text from a book, though — rather, a telepath senses impressions and, with experience, learns to pick out subtexts, streams of consciousness, motives and eventually the sort of inner monologue or impulse that often drives a subject.
Some skilled telepaths can not only read minds, but can plant suggestions or speak with a “mental voice” in the mind of a target.
Successes scored on Telepathy generally determine the duration and accuracy. With one success, a psychic might grab a few words or impressions that relate in some way to an interesting topic. With three successes, the character can easily read a good several turns of useful information, and at five or more successes, the character could cast about for specific thoughts or memories. The difficulty typically equals the subject’s Willpower, and Mind Shields offer defense, as one might expect. A victim can generally spend a point of
Willpower to resist a telepathic compulsion.
Roll: Intelligence + Empathy
• At this level the telegraph can feel basic emotions and sense the current mood of the target. The telepath may be able to send a simple impulse or rudimentary thought to the target. A target could be induced to twitch or make a simple or habitual gesture.
•• The character can now read the surface thoughts of people, generally what they’re thinking about at that moment. The telepath can project a single word or simple idea to a person or cause the subject to make one short motion.
••• The character can read recent memories or plans for the near future from people’s minds. At this level, the telepath can send full sentences, strong, complex emotions or even streams of memory; with enough successes, a telepath might be able to implant false memory. The subject might be forced to believe false input from his senses or caused to take one unusual action in a turn (like dropping a weapon or ducking for cover instead of running away).
•••• The character can read deep thoughts and distant future plans. The amount of information he gets depends on the number of successes. Similarly, the psychic can send several sentences of information, implant memories, cover up a memory or even temporarily seize control of the subject’s body for a turn.
••••• The character can discover the deepest secrets of people, even things unknown to the target or repressed by him. So long as the telepath can somehow sense the target, he can send his thoughts with complete clarity. With enough successes, the telepath can seize control of the victim, completely dominating his senses or his physical actions, rewriting memories, altering personality and the like.
Telepathic Sensing: The basic ability to sense emotions or thoughts
Telepathic Projection: The power to send ideas, emotions or thoughts into another person’s mind
Telepathic Control: Directly taking control of a subject’s mind and forcing him to perform an action.
In simplest form, Telepathy is the ability to read minds. The telepath must be able to sense the target to read the target’s mind. The power is rarely so simple as reading text from a book, though — rather, a telepath senses impressions and, with experience, learns to pick out subtexts, streams of consciousness, motives and eventually the sort of inner monologue or impulse that often drives a subject.
Some skilled telepaths can not only read minds, but can plant suggestions or speak with a “mental voice” in the mind of a target.
Successes scored on Telepathy generally determine the duration and accuracy. With one success, a psychic might grab a few words or impressions that relate in some way to an interesting topic. With three successes, the character can easily read a good several turns of useful information, and at five or more successes, the character could cast about for specific thoughts or memories. The difficulty typically equals the subject’s Willpower, and Mind Shields offer defense, as one might expect. A victim can generally spend a point of
Willpower to resist a telepathic compulsion.
Roll: Intelligence + Empathy
• At this level the telegraph can feel basic emotions and sense the current mood of the target. The telepath may be able to send a simple impulse or rudimentary thought to the target. A target could be induced to twitch or make a simple or habitual gesture.
•• The character can now read the surface thoughts of people, generally what they’re thinking about at that moment. The telepath can project a single word or simple idea to a person or cause the subject to make one short motion.
••• The character can read recent memories or plans for the near future from people’s minds. At this level, the telepath can send full sentences, strong, complex emotions or even streams of memory; with enough successes, a telepath might be able to implant false memory. The subject might be forced to believe false input from his senses or caused to take one unusual action in a turn (like dropping a weapon or ducking for cover instead of running away).
•••• The character can read deep thoughts and distant future plans. The amount of information he gets depends on the number of successes. Similarly, the psychic can send several sentences of information, implant memories, cover up a memory or even temporarily seize control of the subject’s body for a turn.
••••• The character can discover the deepest secrets of people, even things unknown to the target or repressed by him. So long as the telepath can somehow sense the target, he can send his thoughts with complete clarity. With enough successes, the telepath can seize control of the victim, completely dominating his senses or his physical actions, rewriting memories, altering personality and the like.
Telepathic Sensing: The basic ability to sense emotions or thoughts
Telepathic Projection: The power to send ideas, emotions or thoughts into another person’s mind
Telepathic Control: Directly taking control of a subject’s mind and forcing him to perform an action.