Medium/Necro-Psi
Jan 25, 2021 18:17:59 GMT -6
Post by Admin on Jan 25, 2021 18:17:59 GMT -6
Necromantic Psychic Ability also known as a Medium, is a frightening thing. The character can, when concentrating, communicate with the dead. However, the dead don’t always wish to communicate back, and even if they do, there’s a serious risk of possession at the higher levels of this Numina. Necro-Psi is risky in the extreme, and most who perform it risk their sanity and souls as well as their lives.
System
Roll: Perception + Occult
Modifiers: N/A
Cost: N/A
Duration: Per scene/and can vary. (See level descriptions.)
• At this level, the character can hear the dead speaking, but only if she concentrates. Actual communication isn’t possible, but hints and clues might be revealed if an agent with this talent takes the time to hear what the dead are saying.
•• The character can speak to the dead, but the best the dead can hear is apparently a whisper. Each question the agent asks might require a dozen or more repetitions before the dead respond, and there’s no guarantee of an answer.
••• The character can be heard plainly by the dead, which is not always good. Characters using this Numina often find themselves gaining unwanted attention from the dead, and they are sometimes the victims of a full-scale haunting.
•••• The dead seemingly are drawn to characters at this level. Many ghosts come around to examine the character with the same fascination that a barracuda gives to something that is bright and shiny. Worse, the character begins having trouble controlling his Necro-Psi; from time to time, the power doesn’t want to shut off once it’s been turned on. (Character may roll WP to turn off DC of 7. Taking Mind block can decrease this number by 1 per level of Mind Block.) The character hears the voices of the dead almost constantly, and even though they might not say anything of importance, the mental noise can lead to severe distraction or insomnia.
••••• The character can communicate freely with the dead and can get answers to almost any question — except about what existence is like on the other side; for some reason, the dead don’t like to talk about that. If the character seemed like a shiny play-toy to the dead before, she now seems like a burning sun. Ghosts are instantly attracted whenever the character communicates, and many characters at this level of talent find the dead want something more. Opening up for discussions with the dead is almost like inviting them to step inside and take over for a while.
Worst of all, there are dark forces out there beyond the grave, and they seem particularly interested in communication with the living. Unfortunately, what they have to say isn’t very nice. Many agents at this
System
Roll: Perception + Occult
Modifiers: N/A
Cost: N/A
Duration: Per scene/and can vary. (See level descriptions.)
• At this level, the character can hear the dead speaking, but only if she concentrates. Actual communication isn’t possible, but hints and clues might be revealed if an agent with this talent takes the time to hear what the dead are saying.
•• The character can speak to the dead, but the best the dead can hear is apparently a whisper. Each question the agent asks might require a dozen or more repetitions before the dead respond, and there’s no guarantee of an answer.
••• The character can be heard plainly by the dead, which is not always good. Characters using this Numina often find themselves gaining unwanted attention from the dead, and they are sometimes the victims of a full-scale haunting.
•••• The dead seemingly are drawn to characters at this level. Many ghosts come around to examine the character with the same fascination that a barracuda gives to something that is bright and shiny. Worse, the character begins having trouble controlling his Necro-Psi; from time to time, the power doesn’t want to shut off once it’s been turned on. (Character may roll WP to turn off DC of 7. Taking Mind block can decrease this number by 1 per level of Mind Block.) The character hears the voices of the dead almost constantly, and even though they might not say anything of importance, the mental noise can lead to severe distraction or insomnia.
••••• The character can communicate freely with the dead and can get answers to almost any question — except about what existence is like on the other side; for some reason, the dead don’t like to talk about that. If the character seemed like a shiny play-toy to the dead before, she now seems like a burning sun. Ghosts are instantly attracted whenever the character communicates, and many characters at this level of talent find the dead want something more. Opening up for discussions with the dead is almost like inviting them to step inside and take over for a while.
Worst of all, there are dark forces out there beyond the grave, and they seem particularly interested in communication with the living. Unfortunately, what they have to say isn’t very nice. Many agents at this